Paris Baker, a 31-year-old mother of two, was an elite energetic gymnast who represented Great Britain and won silver at the European and World championships. At 26, Paris received a diagnosis of motor neurone sickness (MND), which causes muscle weakness that gradually worsens over time and leads to disability. Of the many things that changed in her life, an essential element was losing the aptitude to play video games with her children.
That was, until she exposed
Motion Input. Industrialized by academics and students at University College
London's (UCL) Computer Science department, in collaboration with Intel,
Microsoft and IBM, UCL Motion Input
V3 permits truly touchless computing. With Motion Input and a common webcam, a
user can control a PC by gesturing with their hands, head, face and full body
or by using speech. The software analyzes these interactions and converts them
into mouse, keyboard and joystick signals making full use of prevailing
software.
See how knowledge
is made more accessible with UCL Motion Input and touchless computing
Intel has a long-standing affiliation
with UCL for mentoring computer science projects, says Phillippa Chick, global
account director, Health and Life Sciences, Intel UK. “We work with Professor
Dean Mohamedally, Professor Graham Roberts, and Mrs. Sheena Visram on mentoring
projects as well as support structure for the students. This idea was first
proposed by the UCL team in the summer of 2020 as a series of UCL Computer
Science IXN [Industry Exchange Network] student projects and stemmed from the
need to help healthcare workers during COVID-19 when it was necessary to keep
shared computers clean and germ-free.” The team brought onboard Dr. Atia Rafiq,
an NHS GP doctor, to improve upon the clinical supplies needed by forefront
healthcare workers.
Paris
Baker, a former gymnast, using UCL Motion Input V3 in the UK on Wednesday, 04
24, 2022. (Acknowledgement: Intel Corporation) A University College London
student’s eye crusade being tracked by UCL Motion Input V3 in the UK on Monday,
03 28, 2022. (Credit: Intel Corporation)
University
College London students in a mentorship session using Intel-powered laptops in
the UK on Monday, 03 28, 2022. (Credit: Intel Corporation) Motion Input can open
up a world of use cases by using hands or eyes simultaneously with
speech. Every game can now be accessible, progress of patient arrangements
can be recorded in physical therapy, and, in a hospital setting, surgeons can
take notes through hand gestures and speech without having to touch a computer.
The solution does not require connectivity or a cloud service, making it that
much easier to deploy. “It has great opportunity to positively impact the
lives of people with chronic conditions that affect program,
” Phillippa says. Intel provides UCL students
with mentoring and technology, including hardware and software
capabilities like Intel’s Open VINO™ toolkit. The toolkit eases
the development of AI-based submissions and helps boost their presentation. The
pre-trained models provided by Open VINO enabled faster development
of the various components and features of Motion Input, allowing
students to move forward without training their own
models — typically a
lengthy, computing-intensive process. Costas Stylianou,
technical specialist for Health and Life Sciences at Intel UK, explains that
the optimization means Motion Input V3 “has several orders of
magnitude improvements in efficiency and an architecture for supporting the
growth of touchless computing apps as an ecosystem.” The software engineering
development and architecture for V3 was led by UCL students, Sinead
V. Tattan and Carmen Meinson. Together they led over 50 UCL
students on various courses at UCL computer science to build upon the work. The
team also worked with mentors from Microsoft and IBM, notably Prof. Lee Stott
and Prof. John McNamara.
1.
The solution employs a mix of machine learning and computer
vision models to allow for responsive interaction. It’s customizable by
allowing the user to choose from a variety of modules, such as:
2.
Facial navigation: The user can use their nose or eyes
and a set of facial expressions to generate actions like mouse button clicks,
or with speech by saying "click."
3.
Hand gestures: A selection of hand gestures can be
recognized and mapped to specific keyboard commands and shortcuts, mouse
movements, native multi touch sensing, and digital pens with depth in the
air.
4.
Eye-gaze with grid and lodestone modes: To align
the cursor in accessibility scenarios, an auto-calibration method is
implemented for eye-tracking that obtains the gaze estimation, including
both a grid mode and magnetic mode.
5.
Full body following: Users can set physical
exercises and tag regions in their surrounding space to play existing computer
games.
6.
Speech hotkeys and live headings: Ask-KITA
(Know-It-All) allows users to interact with the computer from a set of voice
commands, live captioning and overriding keyboard shortcuts.
7.
In-air joypad: Users can play games with the
usual ABXY joypad buttons in the air with analog trigger controls.
“What makes this software
so special is that it is fully accessible,” says Phillippa. “The code does
not require expensive equipment to run. It works with any standard webcam,
including the one in your laptop. It’s just a case of downloading and you are
ready to go.”
Because Motion Input enables
facial navigation using the nose, eyes and mouth, adds Costas, “it’s ideal
for people that suffer from MND.”
What’s next
for Motion Input?
“The project will continue
and is considering to collaborate with industry sectors. The academics and
mentors are looking into what can be done to expand use cases and uninterruptedly
improve the user experience,” says Phillippa. “We love working with the
students and teaching staff at UCL, as it’s inspiring to see what they can do
with technology.”
Or as Paris says, while
playing a video game with her children, “The impending for
UCL Motion Input to change lives is never-ending.”
Intel Partner Stories: Intel Customer
Spotlight on Intel.com | Partner Stories
on Intel Newsroom
Comments
Post a Comment
Thanks very much to keep in touch with us